GAMEPLAY ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎  GAMEPLAY ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎

︎ GAMEPLAY ︎

    In DEATHBLOW, players assume the role of Warriors & put forth actions. Then, in command of the environs & non-player characters (NPC’s) is the Death-Master (DM) — reacting to & guiding said Warriors through the perilous streets of Reaper City.

This exchange is free-flowing & allows players to act in real-time. Only during situations of conflict & combat does gameplay become rigid — introducing the necessity of turns, dice rolls, etc... Like the lords of Reaper City, ruling from their shadowed lairs, the Death Master has the final say.

To play DEATHBLOW, you'll need these Quick-Start Rules, ten 4-sided dice (D4's), pencils & scratch paper.

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DEATHBLOW uses a basic D4 Action System to resolve any action where the outcome is uncertain. This is done by rolling 4-sided dice in situations of conflict & combat.


“1 D4” indicates rolling a single, four-sided die. Next, “2D4” indicates rolling two four-sided dice, either using the sum total of the roll or (more commonly) keeping the single, highest result. 
Further, during Firefights you are called upon to roll as many D4’s as equal to your Weapon’s Blast number to obliterate your foes.


Continue to Warriors...




TERIYAKI DINNER / ︎