VEHICLE COMBAT︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎
︎ VEHICLE COMBAT ︎
Thoroughfares in Reaper City are menaced by Gang cruisers. These marauders bring guns to bear on those unwilling to submit, sending them to the next life in a blazing wreckage of steel.
To determine the Attacking Vehicle, each Driver rolls their Vehicle Handling Skill. The highest result determines the Attacking Vehicle, the lowest determining the Defending Vehicle. If tied, the DM will determine the order. If more than one Vehicle is involved, handle each pair separately.
First, each Driver privately notes an Acceleration Speed for their Vehicle: 25 MPH, 50 MPH, 75 MPH, or 100 MPH
Next, each Driver chooses a Maneuver:
Bank Left, Bank Right, Drift, or Head-On
If not predetermined, the DM rolls 1 D4 for the NPC Driver’s Acceleration Speed & Maneuver, respectively:
1. 25 MPH, 2. 50 MPH, 3. 75 MPH, 4. 100 MPH
1. Bank Left, 2: Bank Right, 3: Drift, 4: Head-On
The Acceleration Speeds & Maneuvers of both Vehicles are then revealed simultaneously.
First, compare the Attacking Vehicle’s Acceleration Speed with the Defending Vehicle’s:
Next, compare the Attacking Vehicle’s Maneuver with the Defending Vehicle’s Maneuver:
“WHAT THEY'RE TRYING TO SAY IS, THERE'S A LOT OF CHANCE INVOLVED
WHEN FACING OFF AGAINST YOUR OPPONENT ON THE ROAD.
ALWAYS TRY TO GET THE DROP ON THEM AS THE ATTACKING VEHICLE.
FAILING THAT, GET INSIDE YOUR OPPONENT'S HEAD &
TRY TO ANTICIPATE THEIR NEXT MOVE..."
Tally the number of points (💥️) scored upon the Defending Vehicle to determine the outcome :
Catching your opponent off guard, you open a line of fire. All Warriors in the Attacking Vehicle may shoot, except the Driver. Wounds scored in this manner are distributed evenly among everyone in the Defending Vehicle, rounding down.
Your vehicle slams into your foe’s, sending them careening into the nearest obstacle — resulting in a blazing, mangledwreck of steel. 10 Wounds are distributed evenly among everyone in the Defending Vehicle, rounding down.
If no points are scored, the combatants nearly miss & tear down the road past one other — either turning around for another pass or fleeing the scene.
Continue to Power Advancement...
︎ QUICK-DIAL ︎ ︎︎︎︎︎︎ MAIN DIRECTORY ︎ ︎︎︎ WELCOME TO REAPER CITY ︎︎︎ GAMEPLAY ︎︎︎ WARRIORS ︎︎︎ GANGS ︎︎︎ ACTION SYSTEM ︎︎︎ VEHICLE COMBAT ︎︎︎ POWER ADVANCEMENT ︎︎︎ DEATH MASTER ︎︎︎ ABOUT ︎︎︎︎︎