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︎ WARRIORS ︎
To create a Warrior, you must determine your Oath, Weapon & Skills.
In addition, you begin with $500.
Record your results on a Character Sheet (or scratch piece of paper) as you proceed.
![]() “AN OATH IS WHAT DEFINES YOUR WARRIOR, YOU KNOW? IT ALSO REFLECTS HOW YOU HANDLE YOURSELF WHEN THINGS GET DICEY...” |
OATH
Choose an Oath from the list below & note its trappings. You are bound to your Oath, largely informing your beliefs & actions as a Warrior. This is a compulsory roleplaying component which you may not betray without good reason.
♢ Hard Target
You are a gunfighter. You live & die by the firearm. As such, both ‘1’ & ‘4’ indicate a Wound on your target during a Firefight.
♢ Fortune & Fame
You were born lucky, marked for greatness. As such, you are exempt from ever suffering Snake Eyes (See Disadvantage rolls). Simply re-roll all Snake Eyes results.
♢ Speed Kills
You are a high-speed maniac. You automatically begin with an additional Skill — Vehicle Handling. As such, you are the Driver of your Gang (see Vehicle Combat).
WEAPON
To determine your starting Weapon, roll 1 D4:
1. Pistol — Blast (3) ⬤ ⬤ ⬤
2. Rifle — Blast (5) ⬤ ⬤ ⬤ ⬤ ⬤
3. Shotgun — Blast (8) ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤
4. Machine Gun — Blast (10) ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤ ⬤
Each Weapon carries a Blast number, representing the amounts of shots it may fire during a Firefight at a single target. For each Blast (“⬤”) roll 1D4: each result of ‘4’ indicates the shot finds its mark, dealing 1 Wound. Otherwise, it misses. Each Warrior may take up to 5 Wounds before dying & may only use one Weapon at a time.
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SKILLS
Choose 3 Skills from the following list:
Burglary
Double-Talk
Escape
First-Aid
Find Item
Intimidation
Listen Closely
Mechanical Smarts
Observe Surroundings
Sneak-Around
Streetwise
Vehicle Handling
︎ QUICK-DIAL ︎ ︎︎︎︎︎︎ MAIN DIRECTORY ︎
︎︎︎ WELCOME TO REAPER CITY
︎︎︎ GAMEPLAY
︎︎︎ WARRIORS ︎︎︎ GANGS
︎︎︎ ACTION SYSTEM
︎︎︎ VEHICLE COMBAT
︎︎︎ POWER ADVANCEMENT
︎︎︎ DEATH MASTER
︎︎︎ ABOUT ︎︎︎︎︎